Time Traveler
Requirements
To qualify to become a Time Traveler, a character must fulfill the following criteria.
Base Attack Bonus: +1
Skills: Knowledge (History) 6 ranks and Computer Use 6 ranks.
Class Information
The following information pertains to the Time Traveler advanced class.
Hit Die
The Time Traveler gains 1d4 hit points per level. The charactes's Constitution modifier applies.
Action Points: 6 + one-half character level, rounded down, every time the time traveler attains a new level in this class.
Skill Points at Each Level: 5 + Int modifier.
Class Skills:
Balance (Dex) , Bluff (Cha), Computer Use (Int), Descipher Script (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (History) (Int), Investigate (Int), Research (Int), Sense Motive (Wis). Survival (Wis), Tumble (Dex)
Table: The Time Traveler
|
Class Level
|
Base Attack Bonus
|
Fort Save
|
Ref Save
|
Will Save
|
Special
|
Defense Bonus
|
Reputation Bonus
|
1st
|
+0
|
+0
|
+0
|
+2
|
Doppleganger 1/Month
|
+0
|
+1
|
2nd
|
+1
|
+0
|
+0
|
+3
|
Future Requisition
|
+1
|
+1
|
3rd
|
+1
|
+1
|
+1
|
+3
|
Bonus Feat |
+1
|
+1
|
4th
|
+2
|
+1
|
+1
|
+4
|
Doppleganger 2/Month
|
+1
|
+2
|
5th
|
+2
|
+1
|
+1
|
+4
|
Time Skip
|
+2
|
+2
|
6th
|
+3
|
+2
|
+2
|
+5
|
Bonus Feat
|
+2
|
+2
|
7th
|
+3
|
+2
|
+2
|
+5
|
Doppleganger 3/Month
|
+2
|
+3
|
8th
|
+4
|
+2
|
+2
|
+6
|
Redo
|
+3
|
+3
|
9th
|
+4
|
+3
|
+3
|
+6
|
Bonus Feat
|
+3
|
+3
|
10th
|
+5
|
+3
|
+3
|
+7
|
Doppleganger 1/Week
|
+3
|
+4
|
Time Traveler Code
A time traveler vows to do her best to preserve the timeline. Things like introducing higher technology or massivly changing the economic or political structure is heavily frowned on. A time traveler who intentionaly or unintentionaly does this may no longer take levels in Time Traveler and looses the Future Requisition abillity. In the worst scenerio time travelers may go looking for the time traveler and attempt to arrest her and bring her back to the future for trial.
Doppleganger
At first level, One per month, she may travel from the near or far future to the current time. Basicly, she gets an additional person to control. The doppleganger may only stay in the time for 1D6 + Time Traveler hours. The doppleganer has the exact same stats as the Time Traveler. If the time traveler dies, the doppleganger instantly vanishes as well. Every third level thereafter (4th,7th,10th) this abillity may be used one more time per month. At 10th level a time traveler may use her doppleganger once a week.
Future Requisition
Starting at 2nd level, A character may once every week requisition new equipment using the requisitioning equipment table. For the purposes of this action, the progress level counts as being 7.
Time Skip
A Time traveler once per day may skip foreword one round in time. This is a standard action. Athe person reapears at the same location one minute later. This effect is effecticly the same as the blink spell.
Redo
Starting at 8th level, A time traveler may once per day go back one round and redo an action again.
Paradoxes
( Have a table of events when a paradox happens, like spawning monsters? How are these paradoxes defined?)
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