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Paulaer

Page history last edited by Mace 15 years, 2 months ago

 

Paulaer / Nahel

Half-Elf Paladin 1

Lawful Good

 

 

Strength 12 (+1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 9 (-1)
Wisdom 12 (+1)
Charisma 12 (+1)
Size: Medium
Height: 5' 1"
Weight: 145 lb
Skin: Brown
Eyes: Green
Hair: Light Brown

 

Total Hit Points: 12

Speed: 20 feet [armor]

Armor Class: 18

 

Touch AC: 12

Flat-footed: 16

Initiative modifier: +2
Fortitude save: +4
Reflex save: +2
Will save: +1
Attack (longsword): +3
Attack (unarmed): +2
Attack (missile): +3
Grapple check: +2
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.
Languages: Common Elven

Longsword [1d8,+1 crit 19-20/x2 4 lb, one-handed, slashing]

Scale mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

 

Feats:

Weapon Focus:
Longsword

Traits:

Abrasive

Honest

 

Skill Name Key
Ability
Skill
Modifier
Appraise Int -1 =
Balance Dex* 2 =
Bluff Cha -1 =
Climb Str* 2 =
Concentration Con 2 =
Craft Int -1 =
Diplomacy Cha 3 =
Disguise Cha 1 =
Escape Artist Dex* 2 =
Forgery Int -1 =
Gather Information Cha 3 =
Heal Wis 3 =
Hide Dex* 2 =
Intimidate Cha 2 =
Jump Str* -5 =
Listen Wis 2 =
Move Silently Dex* 2 =
Perform Cha 1 =
Ride Dex 2 =
Search Int 0 =
Sense Motive Wis 0 =
Spot Wis 2 =
Survival Wis 1 =
Swim Str** 1 =
Use Rope Dex 2 =

* = check penalty for wearing armor

 

Half-Elf:

  • Immune to magical sleep
  • +2 racial bonus on saves vs. enchantments
  • Low-light vision

 

 

Paladin:

  • Aura of Good (You give off a essence of goodness.)
  • Detect Evil (You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject. Takes 1 standard action to do for each part, and has a range of 60 ft. in a cone shape. Duration is up to 10 minutes maximum. )

     

  • Smite Evil (1x/day; add +2 to melee attack roll)
  • Code of Conduct / Association

 

A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). She may not progress any farther in levels as a paladin. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description), as appropriate.

Like a member of any other class, a paladin may be a multiclass character, but multiclass paladins face a special restriction. A paladin who gains a level in any class other than paladin may never again raise her paladin level, though she retains all her paladin abilities.

 

 

The paladin's code:

  • Never commit an evil act.
  • Respect legitimate authority.
  • Act with honor (don’t lie, don’t cheat, don’t use poison, and so on).
  • Help those who need help (provided they do not use the help for evil or chaotic ends).
  • Punish those that harm or threaten innocents.

 

Equipment:

49 lb
2 lb
5 lb
10 lb
1 lb
_____
67 lb

Weapons / Armor / Shield (from above)
Backpack
Bedroll
Rope (50', hempen) x1
Torches x1


Total

  Gold:  157 gold, 8 silver, 9 copper

More:

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