Paulaer / Nahel
Half-Elf Paladin 1
Lawful Good
Strength |
12 |
(+1) |
Dexterity |
14 |
(+2) |
Constitution |
14 |
(+2) |
Intelligence |
9 |
(-1) |
Wisdom |
12 |
(+1) |
Charisma |
12 |
(+1) |
|
Size: |
Medium |
Height: |
5' 1" |
Weight: |
145 lb |
Skin: |
Brown |
Eyes: |
Green |
Hair: |
Light Brown |
|
Total Hit Points: 12
Speed: 20 feet [armor]
Armor Class: 18
Touch AC: 12
Flat-footed: 16
Initiative modifier: |
+2 |
Fortitude save: |
+4 |
Reflex save: |
+2 |
Will save: |
+1 |
Attack (longsword): |
+3 |
Attack (unarmed): |
+2 |
Attack (missile): |
+3 |
Grapple check: |
+2 |
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
|
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.
|
Longsword [1d8,+1 crit 19-20/x2 4 lb, one-handed, slashing]
Scale mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Traits:
Skill Name |
Key
Ability |
Skill
Modifier |
Appraise |
Int |
-1 = |
Balance |
Dex* |
2 = |
Bluff |
Cha |
-1 = |
Climb |
Str* |
2 = |
Concentration |
Con |
2 = |
Craft |
Int |
-1 = |
Diplomacy |
Cha |
3 = |
Disguise |
Cha |
1 = |
Escape Artist |
Dex* |
2 = |
Forgery |
Int |
-1 = |
Gather Information |
Cha |
3 = |
Heal |
Wis |
3 = |
Hide |
Dex* |
2 = |
Intimidate |
Cha |
2 = |
Jump |
Str* |
-5 = |
Listen |
Wis |
2 = |
Move Silently |
Dex* |
2 = |
Perform |
Cha |
1 = |
Ride |
Dex |
2 = |
Search |
Int |
0 = |
Sense Motive |
Wis |
0 = |
Spot |
Wis |
2 = |
Survival |
Wis |
1 = |
Swim |
Str** |
1 = |
Use Rope |
Dex |
2 = |
* = check penalty for wearing armor
Half-Elf:
- +2 racial bonus on saves vs. enchantments
Paladin:
- Aura of Good (You give off a essence of goodness.)
- Detect Evil (You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject. Takes 1 standard action to do for each part, and has a range of 60 ft. in a cone shape. Duration is up to 10 minutes maximum. )
- Smite Evil (1x/day; add +2 to melee attack roll)
- Code of Conduct / Association
A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). She may not progress any farther in levels as a paladin. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description), as appropriate.
Like a member of any other class, a paladin may be a multiclass character, but multiclass paladins face a special restriction. A paladin who gains a level in any class other than paladin may never again raise her paladin level, though she retains all her paladin abilities.
The paladin's code:
- Never commit an evil act.
- Respect legitimate authority.
- Act with honor (don’t lie, don’t cheat, don’t use poison, and so on).
- Help those who need help (provided they do not use the help for evil or chaotic ends).
- Punish those that harm or threaten innocents.
Equipment:
49 lb
2 lb
5 lb
10 lb
1 lb
_____
67 lb |
Weapons / Armor / Shield (from above)
Backpack
Bedroll
Rope (50', hempen) x1
Torches x1
Total
|
|
Gold: 157 gold, 8 silver, 9 copper |
More:
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