Olo Dale Swiftfingers /Gilly Dale Swiftfingers
Male Halfling Rogue 1
Chaotic Good
Strength |
10 |
(+0) |
Dexterity |
18 |
(+4) |
Constitution |
12 |
(+1) |
Intelligence |
12 |
(+1) |
Wisdom |
8 |
(-1) |
Charisma |
11 |
(+0) |
|
Size: |
Small |
Height: |
3' 1" |
Weight: |
35 lb |
Skin: |
Light |
Eyes: |
Blue |
Hair: |
Blond; Beardless |
|
Total Hit Points: 7
Speed: 20 feet
Armor Class: 18 = 10 +3 [studded] +4 [dexterity] +1 [small]
Touch AC: 15
Flat-footed: 14
Initiative modifier: |
+8 |
Fortitude save: |
+2 |
Reflex save: |
+7 |
Will save: |
+0 |
Attack (dagger or sap): |
+1 |
Attack (unarmed): |
+1 |
Attack (throwing daggers): |
+5 |
Grapple check: |
-4 |
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
|
25 lb. or less
26-50 lb.
50-75 lb.
75 lb.
150 lb.
375 lb.
|
Languages: |
Common Dwarven Halfling |
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing] (x10)
Sap [1d4 nonlethal, crit x2., 1 lb., light, bludgeoning]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 10 lb.]
Feats:
Traits:
Skill Name |
Key
Ability |
Skill
Modifier |
Appraise |
Int |
1 = |
Balance |
Dex* |
4 = |
Bluff |
Cha |
4 = |
Climb |
Str* |
4 = |
Concentration |
Con |
1 = |
Craft |
Int |
1 = |
Diplomacy |
Cha |
-2 = |
Disguise |
Cha |
2 = |
Escape Artist |
Dex* |
6 = |
Forgery |
Int |
1 = |
Gather Information |
Cha |
0 = |
Heal |
Wis |
-1 = |
Hide |
Dex* |
10 = |
Intimidate |
Cha |
0 = |
Jump |
Str* |
-3 = |
Listen |
Wis |
3 = |
Move Silently |
Dex* |
10 = |
Open Lock |
Dex |
7 = |
Perform |
Cha |
0 = |
Ride |
Dex |
4 = |
Search |
Int |
4 = |
Sense Motive |
Wis |
-1 = |
Sleight of Hand |
Dex* |
7 = |
Spot |
Wis |
2 = |
Survival |
Wis |
-1 = |
Swim |
Str** |
1 = |
Tumble |
Dex* |
7 = |
Use Rope |
Dex |
6 = |
* = check penalty for wearing armor
Relentless trait: +2 on all fortitude checks for "endurance-feat" situations; if fail, exhausted rather than fatigued.
Halfling:
- +2 dexterity / -2 strength (already included)
- Small (combat bonuses, +4 to hide already included)
- +2 racial bonus on climb, jump, move silently
- +1 racial bonus on all saving throws (already included)
- +2 morale bonus on saves vs. fear (stacks with racial bonus)
- +1 to hit with thrown weapons and slings
- +2 racial bonus on listen checks (already included)
Rogue:
- Trapfinding
(Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.)
Equipment:
12 lb
2 lb
1 lb
10 lb
1 lb
1 lb
_____
27 lb |
Weapons / Armor / Shield (from above)
Backpack
Bedroll
Rope (50', hempen) x1
Torches x1
Thieves' tools
Total
|
|
Gold: 99 gold 8 silver 9 copper |
Notes:
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