| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Olo Dale Swiftfingers

Page history last edited by Mace 15 years, 2 months ago

Olo Dale Swiftfingers /Gilly Dale Swiftfingers

 

Male Halfling Rogue 1

Chaotic Good

 

 

Strength 10 (+0)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 8 (-1)
Charisma 11 (+0)
Size: Small
Height: 3' 1"
Weight: 35 lb
Skin: Light
Eyes: Blue
Hair: Blond; Beardless

 

Total Hit Points: 7

Speed: 20 feet

Armor Class: 18 = 10 +3 [studded] +4 [dexterity] +1 [small]

Touch AC: 15

Flat-footed: 14

Initiative modifier: +8
Fortitude save: +2
Reflex save: +7
Will save: +0
Attack (dagger or sap): +1
Attack (unarmed): +1
Attack (throwing daggers): +5
Grapple check: -4
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
25 lb. or less
26-50 lb.
50-75 lb.
75 lb.
150 lb.
375 lb.
Languages: Common Dwarven Halfling

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing] (x10)

Sap [1d4 nonlethal, crit x2., 1 lb., light, bludgeoning]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 10 lb.]

 

Feats:

Improved Initiative  

Traits:

Dishonest

Relentless

 

Skill Name Key
Ability
Skill
Modifier
Appraise Int 1 =
Balance Dex* 4 =
Bluff Cha 4 =
Climb Str* 4 =
Concentration Con 1 =
Craft Int 1 =
Diplomacy Cha -2 =
Disguise Cha 2 =
Escape Artist Dex* 6 =
Forgery Int 1 =
Gather Information Cha 0 =
Heal Wis -1 =
Hide Dex* 10 =
Intimidate Cha 0 =
Jump Str* -3 =
Listen Wis 3 =
Move Silently Dex* 10 =
Open Lock Dex 7 =
Perform Cha 0 =
Ride Dex 4 =
Search Int 4 =
Sense Motive Wis -1 =
Sleight of Hand Dex* 7 =
Spot Wis 2 =
Survival Wis -1 =
Swim Str** 1 =
Tumble Dex* 7 =
Use Rope Dex 6 =

* = check penalty for wearing armor

Relentless trait: +2 on all fortitude checks for "endurance-feat" situations; if fail, exhausted rather than fatigued.

 

Halfling:

  • +2 dexterity / -2 strength (already included)
  • Small (combat bonuses, +4 to hide already included)
  • +2 racial bonus on climb, jump, move silently
  • +1 racial bonus on all saving throws (already included)
  • +2 morale bonus on saves vs. fear (stacks with racial bonus)
  • +1 to hit with thrown weapons and slings
  • +2 racial bonus on listen checks (already included)

 

Rogue:

  • Sneak Attack +1d6
  • Trapfinding

    (Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.

    Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.)

 

 

 

Equipment:

12 lb
2 lb
1 lb
10 lb
1 lb
1 lb
_____
27 lb
Weapons / Armor / Shield (from above)
Backpack
Bedroll
Rope (50', hempen) x1
Torches x1
Thieves' tools

Total
  Gold: 99 gold 8 silver 9 copper

Notes:

 

 

Comments (0)

You don't have permission to comment on this page.