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Anyon

Page history last edited by Mace 15 years, 1 month ago

Anyon / Aideen

 

 

Dwarf Fighter 1

Lawful Good

 

 

Strength 17 (+3)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 8 (-1)
Charisma 6 (-2)
Size: Medium
Height: 4' 4"
Weight: 210 lb
Skin: Tan
Eyes: Hazel
Hair: Black; Straight; Average Beard

 

Total Hit Points: 3/12

Speed: 20 feet

Armor Class: 16

Touch AC: 11

Flat-footed: 15

Initiative modifier: +1
Fortitude save: +5
Reflex save: +1
Will save: -2
Attack (Battle Axe): +4
Attack (unarmed): +4
Attack (missile): +2
Grapple check: +4
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.
Languages: Common Dwarven Giant

Battle Axe [1d8+3, crit x3, 6 lb., one-handed, slashing]

Scale mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.]

Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]

 

Feats:

Power Attack (before your attack roll, you may subtract 1 from your melee attack roll to add 1 to damage. The penalty on attacks and bonus on damage apply until the begining of your next turn.  
Cleave (If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.)  

Traits:

Passionate

Uncivilized

 

Skill Name Key
Ability
Skill
Modifier
Appraise Int 1
Balance Dex* 1
Bluff Cha -3
Climb Str* 3
Concentration Con 2
Craft Int 1
Diplomacy Cha -3
Disguise Cha -2
Escape Artist Dex* 1.5
Forgery Int 1
Gather Information Cha -3
Handle Animal Cha -1
Heal Wis -1
Hide Dex* 1
Intimidate Cha -2
Jump Str* -1
Listen Wis -1
Move Silently Dex* 2
Perform Cha -2
Ride Dex 1
Search Int 2
Sense Motive Wis -1
Spot Wis -0.5
Survival Wis -0.5
Swim Str** 4
Tumble Dex* 2
Use Rope Dex 1

* = check penalty for wearing armor

Uncivilized trait: +1 on any wild empathy checks.

 

Dwarf:

  • Can move 20 feet even if in heavy armor
  • Darkvision (see 60 feet in pitch-dark)
  • Stonecunning (+2 on searching stone, intuit depth)
  • +4 to avoid being bullrushed while standing on ground
  • +2 racial bonus on saves vs. poison
  • +2 racial bonus on saves vs. spells / spell-like abilities
  • +1 racial bonus to hit orcs and goblinoids
  • +4 dodge bonus on AC against giants
  • +4 stability bonus to avoid being tripped/bull rushed standing on ground
  • +2 racial bonus on appraise checks if stone/metal

 

Equipment:

41 lb
2 lb
1 lb
1 lb
10 lb
1 lb

5 lb

40 lb.

_____
101 lb

Weapons / Armor / Shield (from above)
Backpack
Bedroll
Mug
Rope (50', hempen) x1
Torches x1
Rations x5

5 gal keg of Ale

Total

 

Money:

 158 gold, 2 silver, 7 copper 

 

Notes:

 

 

 

 

 

 

 

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