Anyon / Aideen
Dwarf Fighter 1
Lawful Good
Strength |
17 |
(+3) |
Dexterity |
12 |
(+1) |
Constitution |
14 |
(+2) |
Intelligence |
12 |
(+1) |
Wisdom |
8 |
(-1) |
Charisma |
6 |
(-2) |
|
Size: |
Medium |
Height: |
4' 4" |
Weight: |
210 lb |
Skin: |
Tan |
Eyes: |
Hazel |
Hair: |
Black; Straight; Average Beard |
|
Total Hit Points: 3/12
Speed: 20 feet
Armor Class: 16
Touch AC: 11
Flat-footed: 15
Initiative modifier: |
+1 |
Fortitude save: |
+5 |
Reflex save: |
+1 |
Will save: |
-2 |
Attack (Battle Axe): |
+4 |
Attack (unarmed): |
+4 |
Attack (missile): |
+2 |
Grapple check: |
+4 |
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
|
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.
|
Languages: |
Common Dwarven Giant |
Battle Axe [1d8+3, crit x3, 6 lb., one-handed, slashing]
Scale mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.]
Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]
Feats:
Power Attack (before your attack roll, you may subtract 1 from your melee attack roll to add 1 to damage. The penalty on attacks and bonus on damage apply until the begining of your next turn. |
|
Cleave (If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.) |
|
Traits:
Skill Name |
Key
Ability |
Skill
Modifier |
Appraise |
Int |
1 |
Balance |
Dex* |
1 |
Bluff |
Cha |
-3 |
Climb |
Str* |
3 |
Concentration |
Con |
2 |
Craft |
Int |
1 |
Diplomacy |
Cha |
-3 |
Disguise |
Cha |
-2 |
Escape Artist |
Dex* |
1.5 |
Forgery |
Int |
1 |
Gather Information |
Cha |
-3 |
Handle Animal |
Cha |
-1 |
Heal |
Wis |
-1 |
Hide |
Dex* |
1 |
Intimidate |
Cha |
-2 |
Jump |
Str* |
-1 |
Listen |
Wis |
-1 |
Move Silently |
Dex* |
2 |
Perform |
Cha |
-2 |
Ride |
Dex |
1 |
Search |
Int |
2 |
Sense Motive |
Wis |
-1 |
Spot |
Wis |
-0.5 |
Survival |
Wis |
-0.5 |
Swim |
Str** |
4 |
Tumble |
Dex* |
2 |
Use Rope |
Dex |
1 |
* = check penalty for wearing armor
Uncivilized trait: +1 on any wild empathy checks.
Dwarf:
- Can move 20 feet even if in heavy armor
- Darkvision (see 60 feet in pitch-dark)
- Stonecunning (+2 on searching stone, intuit depth)
- +4 to avoid being bullrushed while standing on ground
- +2 racial bonus on saves vs. poison
- +2 racial bonus on saves vs. spells / spell-like abilities
- +1 racial bonus to hit orcs and goblinoids
- +4 dodge bonus on AC against giants
- +4 stability bonus to avoid being tripped/bull rushed standing on ground
- +2 racial bonus on appraise checks if stone/metal
Equipment:
41 lb
2 lb
1 lb
1 lb
10 lb
1 lb
5 lb
40 lb.
_____
101 lb
|
Weapons / Armor / Shield (from above)
Backpack
Bedroll
Mug
Rope (50', hempen) x1
Torches x1
Rations x5
5 gal keg of Ale
Total
|
|
Money:
158 gold, 2 silver, 7 copper
|
Notes:
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